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class MinStack {
public:
/** initialize your data structure here. */
MinStack() {
}
void push(int x) {
}
void pop() {
}
int top() {
}
int getMin() {
}
};
/**
* Your MinStack object will be instantiated and called as such:
* MinStack* obj = new MinStack();
* obj->push(x);
* obj->pop();
* int param_3 = obj->top();
* int param_4 = obj->getMin();
*/
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golang 解法, 执行用时: 12 ms, 内存消耗: 8.3 MB, 提交时间: 2021-06-10 23:23:42
type MinStack struct {
q []int
sq []int
}
/** initialize your data structure here. */
func Constructor() MinStack {
return MinStack{
q: []int{},
sq: []int{math.MaxInt32},
}
}
func (this *MinStack) Push(x int) {
this.q = append(this.q, x)
top := this.sq[len(this.sq)-1]
this.sq = append(this.sq, min(x, top))
}
func (this *MinStack) Pop() {
this.q = this.q[:len(this.q)-1]
this.sq = this.sq[:len(this.sq)-1]
}
func (this *MinStack) Top() int {
return this.q[len(this.q)-1]
}
func (this *MinStack) GetMin() int {
return this.sq[len(this.sq)-1]
}
func min(x, y int) int {
if x > y {
return y
}
return x
}
/**
* Your MinStack object will be instantiated and called as such:
* obj := Constructor();
* obj.Push(x);
* obj.Pop();
* param_3 := obj.Top();
* param_4 := obj.GetMin();
*/